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基于 Android 和 JBox2D 的简单小游戏

以下是一个基于 Android 和 JBox2D 的简单小游戏开发示例,实现一个小球在屏幕上弹跳的效果:

1. 添加 JBox2D 依赖

在项目的 build.gradle 文件中添加 JBox2D 的依赖:

dependencies {implementation 'org.jbox2d:jbox2d-library:2.3.1'
}

2. 创建物理世界和刚体

创建一个类 JBoxImpl,用于封装 JBox2D 的逻辑:

import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.EdgeShape;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.*;public class JBoxImpl {private World world;private float widthWorld = 10f; // 世界宽度private float heightWorld = 10f; // 世界高度private float ratioForBox2dToScreen; // 屏幕与世界的比例public JBoxImpl() {world = new World(new Vec2(0f, -10f)); // 重力向下}public void onSizeChanged(int width, int height) {ratioForBox2dToScreen = width / widthWorld;initEdges(width, height);}private void initEdges(int width, int height) {// 创建边界float widthScreen = width;float heightScreen = height;float widthWorld = widthScreen / ratioForBox2dToScreen;float heightWorld = heightScreen / ratioForBox2dToScreen;BodyDef bodyDef = new BodyDef();bodyDef.type = BodyType.STATIC;EdgeShape edgeShape = new EdgeShape();FixtureDef fixtureDef = new FixtureDef();fixtureDef.shape = edgeShape;fixtureDef.density = 1f;fixtureDef.restitution = 1f; // 完全弹性碰撞// 创建四个边界Body groundBody = world.createBody(bodyDef);edgeShape.set(new Vec2(0, 0), new Vec2(widthWorld, 0));groundBody.createFixture(fixtureDef);edgeShape.set(new Vec2(widthWorld, 0), new Vec2(widthWorld, heightWorld));groundBody.createFixture(fixtureDef);edgeShape.set(new Vec2(widthWorld, heightWorld), new Vec2(0, heightWorld));groundBody.createFixture(fixtureDef);edgeShape.set(new Vec2(0, heightWorld), new Vec2(0, 0));groundBody.createFixture(fixtureDef);}public Body createBall(float x, float y, float radius) {BodyDef bodyDef = new BodyDef();bodyDef.type = BodyType.DYNAMIC;bodyDef.position.set(x / ratioForBox2dToScreen, y / ratioForBox2dToScreen);CircleShape circleShape = new CircleShape();circleShape.m_radius = radius / ratioForBox2dToScreen;FixtureDef fixtureDef = new FixtureDef();fixtureDef.shape = circleShape;fixtureDef.density = 1f;fixtureDef.restitution = 1f; // 完全弹性碰撞Body ballBody = world.createBody(bodyDef);ballBody.createFixture(fixtureDef);return ballBody;}public void step() {world.step(1f / 60f, 8, 3); // 更新物理世界}public World getWorld() {return world;}public float getRatioForBox2dToScreen() {return ratioForBox2dToScreen;}
}

3. 创建自定义 View 进行绘制

创建一个自定义 View,用于绘制小球:

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;public class JBoxView extends View {private JBoxImpl jBoxImpl;private Paint paint;public JBoxView(Context context, AttributeSet attrs) {super(context, attrs);jBoxImpl = new JBoxImpl();paint = new Paint();paint.setColor(0xFFFF0000); // 红色paint.setStyle(Paint.Style.FILL);}@Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh) {super.onSizeChanged(w, h, oldw, oldh);jBoxImpl.onSizeChanged(w, h);jBoxImpl.createBall(w / 2, h / 2, 50); // 创建一个小球}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);jBoxImpl.step(); // 更新物理世界for (Body body = jBoxImpl.getWorld().getBodyList(); body != null; body = body.getNext()) {if (body.getType() == BodyType.DYNAMIC) {float x = body.getPosition().x * jBoxImpl.getRatioForBox2dToScreen();float y = body.getPosition().y * jBoxImpl.getRatioForBox2dToScreen();float radius = ((CircleShape) body.getFixtureList().get(0).getShape()).m_radius * jBoxImpl.getRatioForBox2dToScreen();canvas.drawCircle(x, y, radius, paint);}}invalidate(); // 重绘}
}

4. 在布局中使用自定义 View

在布局文件中添加自定义 JBoxView

<com.example.jbox2dgame.JBoxViewandroid:layout_width="match_parent"android:layout_height="match_parent" />

5. 运行效果

运行程序后,你将看到一个小球在屏幕上弹跳。

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